According to Sega’s latest earnings report, sales of the Shin Megami Tensei spin-off The Soul Pirates 2 were lower than expected. The first Soul Hackers was a cyberpunk spinoff of the Shin Megami Tensei series, and its sequel, Soul Hackers 2, is the continuation of the series. As a result, you’ll find familiar franchise elements like the ever-present Demon Fusion mechanic. After a long hiatus, Soul Hackers 2 is finally back, and it’s releasing for all center consoles except the Nintendo Switch.
Soul Hackers 2 received generally positive reviews from critics, but received mixed reactions from fans. Although some welcomed the story and characters of Soul Hackers 2, others strongly criticized the game. Some examples of this are the game design, the DLC system, and the lack of creativity in the layout of the dungeons. Additionally, the low sales can be attributed to the game’s hostile reception from fans, which Sega commented on.
Asked about Soul Hackers 2’s expected sales volume, Haruki Satomi and Koichi Fukazawa said the game struggled to live up to expectations during a recent Q&A session with investors accompanying the company’s financial reports for the second half of the exercise.
However, since they believe the game has long-term sales potential, they want to keep it updated to increase its popularity and ultimately revenue. So this month, look for an upgrade that improves quality of life and adds new demons.
It is unusual for Sega to say that it is “happy” with a Atlus game or that the game exceeded sales forecasts, so the fact that Soul Hackers 2 failed is puzzling. For this reason, many gamers blame Atlus and Sega for poor sales.
This includes minimal promotion, a questionable premise in which the game is both a direct sequel to the original and a continuation of the Persona series, and a release date too close to the larger cross-platform premiere of Persona 5 Royal.